
Hidden Patterns: Learning from Street Fighter
If you grew up in the 80s and 90s, you played Street Fighter more than once. And like me, you didn’t appreciate the amazing design of the game.
If you grew up in the 80s and 90s, you played Street Fighter more than once. And like me, you didn’t appreciate the amazing design of the game.
Video games have a lot to teach us about being an architect. You should play more video games to verify this theory.
It seems like new Augmented Reality devices are coming ever faster these days. Will 2014 be the year of Augmented Reality? If the Structure Sensor for the iPad is any clue, then probably.
If you have six minutes, please do yourself a favor and watch this video. But instead of thinking about video games, think about BIM adoption in firms. Specifically think about people learning ArchiCAD, Revit, or one of the other BIM authoring tools out there. Here’s the best analogy from the video, or an approximation at least. If you’re under 40, you’ve probably played Street Fighter II. Or something very similar.
So you know micro-payments have been on my mind recently. I’ve been thinking a lot about how in conjunction with augmented reality and/or QR codes these small amounts of money offer some intriguing possibilities for architects. I’ve also been dwelling on all that for a few reasons that go beyond architecture. I’ll do my best to share the details soon, but I have some personal requirements to get out of
Can you make a living playing video games? If you work hard. It also doesn’t hurt if you’re South Korean. Want to hear more about that lifestyle? There’s a great Tech Stuff podcast about it. What does this have to do with ArchiCAD? Keyboard short cuts. I’ve talked about them before and I’ll talk about their importance again. Watch the following video. The entire thing is pretty mesmerizing, but all