Architects are really just asking for Haptic Feedback
I spend a lot of time thinking about architects and their tools. Why? Because architects struggle to separate themselves from their tools. We see this regularly with job postings that stress software knowledge over process understanding. I find those postings extremely frustrating because it cuts out applicants with the wrong product names on their resume, limiting the potential hiring pool by the wrong criteria. That mindset is disappointing, but I don’t think it’s holding back our profession like the worse offenders of the self/tool confusion are. These offenders (as exemplified by Michael Graves and his shameful ramblings in the New York Times from last year) use the subtle argument which is spoken as “Nothing beats sketching with pencil and trace!” They make some good points. The pencil is an amazing, powerful tool that has served architects and artists well for countless generations. One could argue that the way a pencil becomes invisible in the hand of a master puts it in the category of perfected tools. CAD and BIM have not reached this state of wholeness and ease of invisibility. But they will. HOWEVER architects who claim the superiority of the pencil-and sketching with it-are actually pointing to a larger issue and the reverence they place on their preferred tool is misplaced. What these architects are really saying, though I imagine most don’t quite get, is that the pencil is a tool that provides both speed and haptic feedback in a way that other available tools do not.
Architects are sensitive designers. They feel their designs as more real than the images they create. The tactile feedback architects receive by holding a pencil is stronger than other media they have available to them. This feedback helps them better sense and intuit their designs.
But it’s a false connection. It’s not the design the architect is feeling, but the design process-the motion of the pencil in their hand. There is a disconnect between what is actually created, the act of creation, and the original internalized idea. Through training, luck, or something else, these three align in the best designs, but I don’t believe there’s any deeper connection between the three through the use of the pencil.
While many of our modern tools offer a variety of benefits over the pencil, these digital wonders fail when it comes to haptics, often spectacularly. We see this with both the previous and current generation of digital interface options. Every click of the mouse and every tap of the keyboard is the same. There is no gentle click or hard click. It’s just single or double-click. Left click or right click. We see this dullness of interaction with touchscreens as well. Our smart phones give the best example. The least satisfying thing to do on a touchscreen phone is dial a phone number. On earlier cellphones with buttons, we could feel our way around the phone. With rotary phones we had the pleasure of the dial. Now our phones are just flat, smooth wastelands. Our senses are dulled. We once used touch, sight, and even sound to make phone calls. Now we just have sight since our touch sense is so dulled and there are no series of beeps, boops, or clicks because we’re not actually selecting a string of numbers.
Haptic Tools
What architects need and want are not better pencils, but better haptic tools. Tools that give them better tactile feedback. Which would be better: a pencil on trace or some interface that allowed you to feel brick or grass or metal when you modeled it. Not just texture, but smell and warmth (because why stop at one additional sense). If it’s a movable material, you could push it or drag your fingers through it. What would buildings look like if you could run your hand across the surface while designing it?
Pause for a moment and imagine this tool. A tool where you are not sketching gray lines on paper, but where you are sketching fully sensible materials. Your napkin sketch isn’t about a quick doodle made enticing by adding smoke coming out of the chimney; it’s about letting your client touch and feel the digital approximation of Douglas fir on the walls and slate title on the floor.
As architects we need to be aware of why the tools we love are worth loving. We need to go beyond saying Tool A is the best. We need to understand why Tool A is superior to other tools. And then apply those benefits elsewhere. We need to evaluate our current tools and ask “Why is this really so good? How could it be better?” Because while a pencil might actually be the best tool for expressing design intent today, it is not the best possible tool for expressing design. Nowhere near it. It has too many faults. And the pencil really isn’t getting any better. We have not yet reached the best tool for architectural design and production. For that we need to keep searching. For that we need to remember to not just think about old vs new, but about static vs improving and about available vs possible.
If you Want More on Haptic Feedback and Tools:
- How Adobe Built a Stylus Fit For the Cloud
- Wikipedia Article on Haptic Technology
- A great article on the Tools of the Future
- How Minority Report is leading us astray
- Google Glass and acting through not on a tool
I hinted at this topic back here in my post about Daft Punk teaching us about Digital vs Analog. Subscribe to my blog to read more of my wild ramblings on everything from BIM and Design to the Future of Architecture and Technology: Shoegnome on Facebook, Twitter, and the RSS feed.
David Ferguson
You’re putting way too much thought into this. The pencil is just prefered by some over a computer for solving a design problem.
Do you ever go out sketching? If not, try it and you may find less technology is better.
‘Superior ability always beats superior technology.’
Jared Banks
David, ‘Superior ability always beats superior technology.’ is a cop-out. It’s foolish to assume that the best of ability can’t also have the best of technology. Those things are not mutually exclusive. What about ‘Equal ability with superior technology always beats equal ability with lesser technology‘?
As another thought exercise (which is what this is all about), can the best painter in the world create a more realistic image than an average person can take with a camera? Should he or she even waste his or her talents doing that?
David Ferguson
Co-out? Truth. There is no such thing as equal ability there is always someone better.
I don’t understand the beef with pencil pushers, ha ha, whatever helps you get the project done is what’s important not the tool you choose to use. Maybe a computer is better for you but not for me.
And painting isn’t about copying reality it’s about impression.
Jared Banks
Of course there’s always someone better, but then you’re comparing talent and not tools, which is what this article is investigating. Your argument compares talent vs tools, which doesn’t make sense in this context. I’m also not really concerned with what’s the best tool for you or for me. That’s pretty much set. I’m never going to change your mind. And we each have long histories with our preferred media (spoiler alert: a post coming on that soon). But what is the best tool for our profession? Will the continued elevation of sketching by hand with ancient tools eventually condemn us to marginalization? I don’t know. But I think about that. I worry about that. I care about that. I want to understand that more.
Finally, that’s a narrow view of painting. Painting can be about a lot of things. Realism has a long tradition in painting, a tradition that was profoundly affected by the advent of the camera.
Evangelo Kalmantis
The pencil is the best tool for expressing design intent because it conveys as much (or as little) information as the mind’s eye sees as lines are drawn. Sketchy lines in turn feed the imagination, suggesting further refinement or even a new direction. As ideas develop, lines become more defined. The connectedness experienced when drawing a stroke on paper makes the pencil almost invisible as all that matters is the idea on paper without any concern about interfacing with the pencil. Everything begins to change, however, as the idea develops and you proceed to more analytical stages (design development and so on). To date, computer technology has been preoccupied with two senses, vision and hearing. Developing an interface for the other senses would reduce the immense strain on the two senses as well as provide for a more complete experience in both designing and reviewing.
Jared Banks
Evangelo, nicely said. And a good thing to keep in mind as we both develop new versions of our digital tools, and improve how we use them. I think all that advice can be incorporated in how we work with digital tools, and how we present that work. We produce hard line drawings in computers partially because that’s what the programs want, but also partially because that’s what we have been trained to do. Understanding what we love about hand drawings will hopefully free us from the self-imposed cages we’ve built around computer based tools.
Douglas Fletcher
Another good conversation, Jared. Since I got my stylus for my iPad, I haven’t spent much time drawing with pencils or pens, and when I do, I find that I miss some of the expedience that the drawing apps offer, specifically, the ability to lay down color, texture, pattern, etc. very broadly, very quickly. Kind of like painting with watercolor or acrylics.
Still, it’s not perfect. And a part of me is nostalgic for the sketches that I’ve done over the years with my Pilot razor points and heavy weight paper. But I can’t tell yet if there was something better about it or if it’s just being sentimental. I certainly don’t miss scanning my artwork, opening it up in photoshop, cleaning it up, etc… which is why I still keep drawing on my iPad. If you haven’t tried it yet, I thoroughly recommend an app called Procreate and the Adonit Jot Touch 4 stylus. Seriously fun stuff to play with and very easy to get used to.
Now I just wish we could get the guys in Hungary to make an ArchiCAD compatible app for modeling on the iPad! I could really do some things with that…
Jared Banks
Thanks and great comments.
Procreate has been on my to buy list for a while. Your recommendation is probably what will finally put me over the edge. I’ve used the Paper app and I like that, but I’ve only used my finger. Which works, but is a bit clumsy. Not elegant at all. The stylus looks very nice and again is on my list of things to get. Maybe after the next big project is done I’ll reward myself with a business expense. 🙂 Seems reasonable. And I’ll have to try out the stylus with Orthograph. That might make a nice combination. Did you watch the video on the Adobe stylus?
Your comments about using the stylus on the iPad also fit really well with another post I’m working on right now: on imagining a better 2B pencil. I might have to steal some quotes from you.
pallsopp42
Pencil sketching is fine but one thing to remember is that many people think that spending money on architects “who only draw stuff but don’t know how things really work” is a complete waste. Unless our professional bodies (AIA, RIBA and others) step up to the plate and require greater engineering know-how and general content competence from those calling themselves “architect”, the general public will continue to believe the junk they see and hear from talking heads on Home and Garden TV.
Now, if Graphisoft would allow us to create morphs that can be saved as elements with known physical and thermal properties (I’m thinking walls, ceilings, doors, roofs and windows) then electronic “pencil sketching” could really come into its own!!
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Nga Pham
I think haptics is really important actually. I’ve been using 3D modeling software since 2003 (mostly 3ds Max and old autocad terrible ucs systems). I was working at an exhibit design firm at the time, and realized that a lot of 2d painters and illustrators use wacom tablets. Then I developed really bad shoulder pains like shooting pain that would keep me in bed, from using a mouse with my arms extended out so much. A friend gave me a wacom 3 for my birthday and I spent 40 hours on my first project struggling with this new haptics. As I got within the 30 hours mark I realized that I was modeling way more efficiently without any muscle pains. The so I’ve used wacom for modeling in max, formz (just a few months where I was working at a little exhibit booth firm), and revit now.
And I have to say I will never go back to using a mouse to draw or model. Its like trying to draw with something shaped like a ‘potatoe’…